#pragma once
#include <windows.h>
#include <windowsx.h>
#include <gl\gl.h>			// Header File For The OpenGL32 Library
#include <gl\glu.h>			// Header File For The GLu32 Library
#include <gl\glut.h>
#include "MyVector.h"
#include <stdio.h>
class SkyBox
{
public:
	Vector3 m_pos;
	Vector3 m_size;
	SkyBox();
	~SkyBox();
	void Draw(float _cameraX, float _cameraY, float _cameraZ);
};

